── Choose Your Chapter

The Escape
Rooms

Three immersive literary worlds await. Each one a puzzle, each one a story — yours to unlock.

── The Experience

An Escape Room Like No Other

The Locked Library is not your average escape room. Every room is a portal into a fully realised literary world — with custom-built sets, original soundscapes, and puzzles that reward curiosity and teamwork in equal measure.

Whether you’re a first-timer or a seasoned escape artist, our Game Masters ensure every adventure is unforgettable from the first clue to the final escape.

✦ LITERARY INSPIRATION

✦ IMMERSIVE SETS & PROPS

✦ ORIGINAL SOUNDSCAPES

✦ CREATIVE CHALLENGES

✦ COLLABORTIVE TEAMWORK

✦ ALL AGES WELCOME

── Our Story

Setting Expectations

To make sure your adventure runs perfectly, here’s what you need to know before stepping through the doors of The Locked Library. 

Book in Advance

We recommend booking your slot ahead of time — especially on weekends. Walk-ins welcome based on availability.

Arrive On Time

Please arrive 10–15 minutes before your session. Late arrivals may result in a shortened experience — your chapter has a timer.

Complete Your Waiver

All players must complete a participation waiver before entering. You can complete it online when you book, or at the door on arrival.

Listen to the Brief

Your Game Master will walk you through the rules and story before the clock starts. No experience needed — every adventurer starts here.

── Room 001 — Cozy Witch’s Cabin

Stay a Spell

2–8 Players

60 Minutes

A cozy cabin in the woods beckons you in, but can you solve the puzzles that will help the witch who owns it find her place in the coven? If you like this room you may enjoy books like “Practical Magic” by Alice Hoffman, and “The Very Secret Society of Irregular Witches” by Sangu Mandanna.

60

Minutes

2–8

Players

── Room 02 — Mystery

The Mysterious Case of the Record Store Riddler

2–8 Players

60 Minutes
This retro record store needs your help solving the mystery of who is embedding sinister messages in their records. If you like this room, you may enjoy books like “The Nancy Drew Mystery Stories” by Carolyn Keene or the “Hardy Boys Series” by Franklin W. Dixon and David L. Robbins.

60

Minutes

2–8

Players

── Room 03 — Fantasy

Burrowed Away

2–8 Players

60 Minutes

Hidden underground is a secret burrow with mysterious clues. Can you solve the puzzles and earn an invitation into the illusive secret society? If you like this room you might like books like “The Borrowers” by Mary Norton, or “Mrs. Frisby and the Rats of NIMH” by Robert C. O’Brien.

60

Minutes

2–8

Players

Give the Gift of Adventure

Gift Cards

Give an experience your friends and family will never forget. Gift cards are valid for any room and any session — let them choose their own chapter.